Three physical books came in the mail today! Had forgotten about ordering Fellowship but now I really want to play it!
Want to show your love for the site and/or podcast? Help support us by purchasing an official t-shirt!
I received my physical copy of Mutant Crawl Classics (MCC) in the mail a week or so ago and after reading through it a few times, I figured it's time to review!
Today I'm re-visiting the excellent indie RPG Microscope by Ben Robbins of Lame Mage Productions.
It's one of those toolkit games that I return to over and over again. It's a blast for pick up and play games, or for when you need to fill a table quickly. It's great for new and experienced players, and (my favorite way to use it) an exquisite system for fleshing out stories and worlds within RPGs you're already playing.
Need to quickly do some world building but want to collaborate as a group? This is your game.
Microscope Explorer takes the already excellent formula from Microscope and gives you a bunch of new options to run with.
They're both worth the time and investment to learn and play. If they're not a part of your library yet, you can pick them up directly off of Ben's website (above) or from DriveThruRpg.
This beautiful little book came in the mail today. It's a mini expansion to help take the ZWEIHÄNDER rpg into the realms of Space. It's really neat so far and has amazing art within by Ken Duquet. I need to spend some time learning this system (the core rule book is probably the most intimidating thing on my shelf), but I'll definitely be grabbing some inspiration from this for our Scum & Villainy game!
Just got this absolutely beautiful game in the mail today after ordering it off of DriveThruRpg last week.
Vagabonds of Dyfed is a new RPG from Ben and Jessica Dutter of Sigil Stone Publishing.
If there's one thing you'll learn about me is that I'm passionate about good art, and good fonts (which is redundant, a good font is a piece of art).
Vagabonds of Dyfed impresses with some of the most beautiful art I've seen in ages. The artists (Dean Spencer and Per Folmer) have done an amazing job. Every page pops with inspiration.
The book is square in shape too, which I was curious about going through the PDF, but was pleasantly surprised to see when it arrived today.
I've added a few more screenshots after the break. We'll be reviewing this in full in the coming weeks and will definitely be playing it in our monthly "Indie One-Shots" podcast.
In this second podcast we're actually hopping back in time to our first session of Scum and Villainy. Through magics both arcane and mysterious I was able to restore the audio of our the game and I'm pretty excited to get this out to you!
If you're wanting to learn about the mechanics of Scum and Villainy THIS is the episode to listen to.
Moving forward, we'll be doing some session post-mortem podcasts, but the core sessions for Scum and Villainy will be once-per-month. We'll also be starting an "Indie One-Shots" podcast in the coming weeks as well, so be sure to subscribe if that's something that interests you.
As always, we're seeking feedback from listeners about the show and the game. Be sure to email us at:
Below you'll find the screencap transcript of our Slack conversation for the downtime that took place between Session 1 and Session 2 of our Scum and Villainy campaign.
Also, GREAT NEWS, I've been able to restore our first session's recording and it's actually pretty decent quality. I'll work on editing it and getting it added to the podcast tonight. Much excite!
We're here playing games, as often as possible. You'll find live-play RPG sessions, game reviews, and a plethora of hints and tips for budding GMs.